Paetergnom
28.06.2008, 16:42
Warlock
New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!
New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time
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Death Knight
Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
Runes have a 10 second separate cooldown
Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
All races are confirmed to have Death Knights. The Lich King wants them all :)Hunter
Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed :)
The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS
A new ability will make the pet deal extra 20% damage when on 20% healthMage
Mage Armor will be reworked to reduce harmful debuff durations
New ability: Frostfire Bolt. In itself it's not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.
Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viableShaman
Totems will affect the entire raid!
Strength of Earth and Grace of Air will be merged
Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.
Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done
Flametongue Weapon will increase spell damage
New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec durationRogue
Sap will work on not only humanoid targets, but on pretty much everything that has a brain
New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoEWarrior
New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands.
New ability: Shockwave. Helps prot warriors dealing damage
New talent: Bladestorm. Similar to WC3 spell
Devs want warriors to feel more like the warriors in Warcraft 3Warlock
New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!
New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning timePaladin
Retribution itemization will be moved even closer to Warrior and Death Knight itemization
New ability: Hand of Purity. Reactive healing spellPriest
New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.
New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP
New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies insteadDruid
Entangling Roots will work indoors as well, to help druids get into heroic groups
New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target
Cyclone won't be changed
Potions, on-hit effects and items will work in forms.
New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!
New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time
-
Death Knight
Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
Runes have a 10 second separate cooldown
Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
All races are confirmed to have Death Knights. The Lich King wants them all :)Hunter
Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed :)
The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS
A new ability will make the pet deal extra 20% damage when on 20% healthMage
Mage Armor will be reworked to reduce harmful debuff durations
New ability: Frostfire Bolt. In itself it's not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.
Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viableShaman
Totems will affect the entire raid!
Strength of Earth and Grace of Air will be merged
Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.
Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done
Flametongue Weapon will increase spell damage
New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec durationRogue
Sap will work on not only humanoid targets, but on pretty much everything that has a brain
New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoEWarrior
New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands.
New ability: Shockwave. Helps prot warriors dealing damage
New talent: Bladestorm. Similar to WC3 spell
Devs want warriors to feel more like the warriors in Warcraft 3Warlock
New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!
New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning timePaladin
Retribution itemization will be moved even closer to Warrior and Death Knight itemization
New ability: Hand of Purity. Reactive healing spellPriest
New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.
New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP
New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies insteadDruid
Entangling Roots will work indoors as well, to help druids get into heroic groups
New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target
Cyclone won't be changed
Potions, on-hit effects and items will work in forms.